- #The last guardian gameplay trailers update#
- #The last guardian gameplay trailers ps3#
- #The last guardian gameplay trailers free#
- #The last guardian gameplay trailers windows#
The Last Guardian is packed with mystery. The same goes for those barrels the boy was throwing earlier - they won't kill anyone, but they might just smack Trico in the face rather than providing him a tasty treat. That scene, the boy catching Trico's tail before falling to his death, is player-controlled. It looks scripted, just as a lot of the game's action sequences do - but it's not. Time slows down as the boy falls and it's a tense, dramatic moment. He misses and the boy continues to fall, but Trico's tail swings beneath the platform and the boy grabs it, making it safely to higher ground. There's a moment in the Sony trailer where the boy leaps across a gaping chasm, the ground a pinprick thousands of feet below him, and Trico attempts to catch him with his mouth. Once on the other side of the wall, the boy switches a lever and the gate opens, releasing Trico. There are even some more barrels up there, treats for Trico.
#The last guardian gameplay trailers update#
Update your settings here, then reload the page to see it.Įventually, Trico extends his front claws to the high-up ledge, and the boy climbs his feathers and alights on the platform. This content is not available due to your privacy preferences. In the beginning, Trico doesn't always listen to the boy right away, but as the game goes on, their relationship will become stronger and the pair will communicate more effectively, Ueda says. The boy can direct Trico by yelling commands or pointing and stamping his feet in place as if telling the beast to walk in a certain direction. The boy throws the barrel and Trico gobbles it up. First, the boy finds a barrel and picks it up Trico notices and immediately jumps into a playful-puppy position, bird feet spread wide, ready to catch it. They need to reach a ledge high up on one wall so the boy can get to the other side of a heavy gate and set Trico free.
The boy removes the other spear and Trico stands.
#The last guardian gameplay trailers free#
It takes a few, long seconds, but finally the spike comes free and Trico lets out a layered shriek. The boy climbs Trico's feathers, wraps his arms around a spear - it's as tall as he is - and pulls. The boy wants to get them both out of captivity, but Trico is unable to stand because of two wooden spears sticking out of his back. You can disable notifications at any time in your settings menu. Movement in the game, however, is gorgeous.
#The last guardian gameplay trailers ps3#
In wider shots, the graphics almost look dated, as if this were a PS3 game updated to run on PS4. The game shines in close-up details, when you can see the individual, shining strands composing Trico's feathers, or the blades of grass rising through the floor. There are no on-screen prompts throughout the entire demo, allowing the sheer size and beauty of the world to own the screen. Trico and the young boy have just met - the boy approaches Trico's huge face, raises a hand to pet his furry beak, and Trico leans into it.
Trico is giant yet adorable, and as the boy wakes him up, he makes noises that combine a bird's screech with a dog's whine. Two cerulean dots stick out of the top of his head, as if he had horns that were sawed off. He's covered in fluttering charcoal feathers and he has four bird legs, tiny wings, a slightly beaky mouth, a cat-like face and round, dark, puppy eyes. Beyond, inside a second cell, lies Trico, a creature the size of a tyrannosaurus rex.
#The last guardian gameplay trailers windows#
Sunlight streams though high-up windows as the boy runs toward a gate with wide-set bars, the gaps easily large enough for him to climb through. It opens on the boy, surrounded by stone walls streaked through with greenery, grass poking through the floor. During a behind-closed-doors demo at E3 2015, Ueda played through the scenes leading directly into Sony's showcase video.